﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameBase;

namespace MilitaryPluginInterface
{
    public abstract class GameObject : VisibleGameEntity
    {
        protected HealthPotion _health;
        protected Texture2D _circleChosen;

        protected Team _teamOwner;

        public Team TeamOwner
        {
            get { return _teamOwner; }
            set { _teamOwner = value; }
        }
    }
}
